Five-axis roster planning

Best Heroes for Difficult Calls in Dispatch

There is no universal best hero. Difficult calls punish gaps in the five-axis shape, so the right pick depends on Combat, Vigor, Mobility, Charisma, and Intellect requirements.

Quick answer

Start with the call's weakest-covered axis, then choose heroes whose abilities fit its slot count and risk. A large total does not compensate for an uncovered axis.

  • Physical coverage: Phenomaman has the strongest starting Combat, Vigor, and Mobility profile.
  • Combat plus positioning: Coupé begins with 4 Combat and can gain slot-dependent Combat or Mobility.
  • Support and recovery: Malevola heals a teammate and can build Charisma or Vigor during a shift.
  • Injury-heavy calls: Punch Up ignores injury debuffs and gains Combat and Vigor while injured after training.

Canonical starting profiles

Stats are shown in Combat / Vigor / Mobility / Charisma / Intellect order on the 0–10 scale.

Blonde Blazer

36/50

Superhero, SDN Torrance branch leader

8 / 8 / 7 / 6 / 7

Flight License: Blazer flies to call locations, greatly reducing travel time.

Coupé

10/50

Superhero, Assassin

4 / 0 / 3 / 0 / 3

En Pointe: On calls with >2 slots, Coupé gains +1 Combat if placed in the first slot and +1 Mobility if placed in the second.

Flambae

11/50

Superhero, Fire Controller

4 / 2 / 3 / 2 / 0

On Fire: After a success, Flambae gains +1 Combat and +1 Mobility. This effect stacks. All boosts reset after a failure.

Golem

11/50

Superhero, Tank

3 / 4 / 2 / 2 / 0

Diamond in the Rough: On a call with >2 slots, certain slots may grant +2 to a stat and -1 to others when Golem is assigned.

Invisigal

10/50

Superhero, Stealth Specialist (Former Villain)

3 / 2 / 3 / 0 / 2

Lone Wolf: When sent alone, Invisigal reduces travel time and call completion time.

Malevola

12/50

Superhero, Support/Healer

3 / 2 / 2 / 3 / 2

Life Trade: Malevola heals one hero when sent on a call together. She then receives +1 Charisma or Vigor. This effect stacks.

Phenomaman

22/50

Superhero

7 / 7 / 6 / 2 / 0

Easily Depressed: Phenomaman needs only 2 seconds of rest, however if any call fails or misses, he will be depressed and need 45 seconds of rest.

Prism

10/50

Superhero, Illusionist

4 / 0 / 0 / 4 / 2

Doppelganger Illusion: When assigned to a call, Prism duplicates the hero to her left, placing their illusion in an empty slot with half their stats.

Punch Up

10/50

Superhero, Brawler/Tank

3 / 4 / 0 / 3 / 0

Hard Head: Punch Up doesn't receive any debuffs from injuries. He cannot be downed.

Sonar

11/50

Superhero, Intelligence Specialist

2 / 0 / 2 / 3 / 4

Bat Shit: In Mega Bat form, Sonar is immune to injuries and his resting time is reduced by half.

Waterboy

6/50

Janitor (Former; dependent)Superhero (Dependent)

0 / 2 / 2 / 0 / 2

Eager Sponge: Waterboy assigns himself when not sent often. He gains +1 to the highest stat for that call. He can only be removed one time.

How to pick for a difficult call

  1. Read all five required axes instead of selecting by role name alone.
  2. Identify the axis with the largest coverage gap.
  3. Check slot-dependent abilities before locking the order.
  4. Account for injury state and active synergy.
  5. Use the displayed chance as the result, not as a promise attached to a fixed team.
Quick answer

Dispatch quick answer

Best Heroes for Difficult Calls in Dispatch. There is no universal best hero. Difficult calls punish gaps in the five-axis shape, so the right pick depends on Combat, Vigor, Mobility, Charisma, and Intellect requirements.

  1. Read the quick answerStart with the summary for Best Heroes for Difficult Calls in Dispatch.
  2. Open the relevant sectionUse the page navigation or headings to find the episode, hero, choice, or mechanic you need.
  3. Continue with a related toolFollow the contextual links when you need a calculation or route-specific result.
What does Best Heroes for Difficult Calls in Dispatch cover?

Best Heroes for Difficult Calls in Dispatch. There is no universal best hero. Difficult calls punish gaps in the five-axis shape, so the right pick depends on Combat, Vigor, Mobility, Charisma, and Intellect requirements.