
Phenomaman
Phenomenal Man
Dispatch Hero Comparison
Side-by-side base stats, abilities, keywords, and synergy partners for two Dispatch heroes.

Phenomenal Man

Hero-In-Training
| Stat | Phenomaman | Waterboy |
|---|---|---|
| Combat | 7 | 0 |
| Vigor | 7 | 2 |
| Mobility | 6 | 2 |
| Charisma | 2 | 0 |
| Intellect | 0 | 2 |
Phenomaman needs only 2 seconds of rest, however if any call fails or misses, he will be depressed and need 45 seconds of rest.
Starts UnlockedPhenomaman flies to call locations, greatly reducing travel time.
Phenomaman rests for an additional 10 seconds and cannot fly, but is no longer depressed.
Heroes sent with Phenomaman have their rest time reduced by half if he completes the call with them.
Waterboy assigns himself when not sent often. He gains +1 to the highest stat for that call. He can only be removed one time.
Starts UnlockedWaterboy now gains +3 to the highest stat for that call.
Waterboy no longer assigns himself. Waterboy will heal up to two heroes when sent on a call together.
Phenomaman leads 7 vs 0.
Phenomaman leads 7 vs 2.
Phenomaman leads 6 vs 2.
Phenomaman leads 2 vs 0.
Waterboy leads 2 vs 0.
Phenomaman leads in Combat, Vigor, Mobility, Charisma. Waterboy leads in Intellect. Consider ability effects and synergy partners for final decisions.
Use the interactive comparison tool to check any two heroes in seconds.
Open Hero Comparison ToolCombat 7, Vigor 7, Mobility 6, Charisma 2, Intellect 0
Combat 0, Vigor 2, Mobility 2, Charisma 0, Intellect 2
Phenomaman starts with 1 unlocked ability(ies), while Waterboy starts with 1.
Phenomaman synergy partners: Malevola, Punch Up. Waterboy synergy partners: Malevola, Punch Up.
Phenomaman vs Waterboy: side-by-side base stats (Combat 7, Vigor 7, Mobility 6, Charisma 2, Intellect 0 vs Combat 0, Vigor 2, Mobility 2, Charisma 0,...
Phenomaman vs Waterboy: side-by-side base stats (Combat 7, Vigor 7, Mobility 6, Charisma 2, Intellect 0 vs Combat 0, Vigor 2, Mobility 2, Charisma 0,...